Goal

Collect and deploy cards to progress through the weeks. 

How to Play

Each card has a coin generation and sell price. Coin generation gives you that many coins at the end of each day. The sell price gives you that many coins whenever you sell the card.

At the end of each week, the total sell price of all cards ("current net worth") is compared to the "net worth requirement." If you have enough net worth, you pass!

An artifact is given at the end of each week. The artifacts are important for generating more money, so choose wisely.

Each week has two dangerous disasters. Make sure to save up coins from cards to prevent these.  You can check when disasters would occur by pressing "swap view."

Extra Information

There are four rarities of cards and artifacts: common, uncommon, rare, very rare.

Click on the ? of Toggle to check what the cards and artifacts do in the selection menu. You can always mouse over the placed cards to see what they do.

Check out the "How to Play" portion in the game for more details.

Sources

Some sprites were taken from the Internet due to time constraints.

The default music is Coconut Mall. (Check the options menu for original song.)

StatusPrototype
PlatformsHTML5
AuthorTBBM
GenreCard Game
Made withUnity